This was the first game demo I developed for IT 286, one of my Unity game dev classes. The objective for this assignment was to modify the Unity microgame template found at this link. Most of the modifications I made in this demo were by adding new assets that I had modeled myself in Maya, and textured using Substance Painter. I had originally intended to build this out into a full 3D tower defense game as part of the other two sprints for this class, other, more complex projects cut into the time I had to work on this one.  While I am not that good with either of these programs, I think the models turned out quite well, and the weapon used to spawn the towers works well enough.

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